Recoloring when Hexing (eyebrows, noses, etc)
Jan 23, 2010 13:08:21 GMT -5
leland and emmy like this
Post by Stormie ⛈️ on Jan 23, 2010 13:08:21 GMT -5
This is a compiled resource of how to change colors while hexing in LNZ Pro.
Changing Eyebrow Color
This is for changing this eyebrows or girl eyebrow. You have to change eyebrows in both addballz & linez to the color you want. In this case, 18 is the color you change on both sets.
In Ballz Info:
18 244 0 -1 -1 1 8 3
18 244 0 -1 -1 1 8 3
18 244 0 -1 -1 1 8 3
18 244 0 -1 -1 1 8 3
18 105 0 -1 -1 1 8 3
18 105 0 -1 -1 1 8 3
18 244 0 -1 -1 1 8 3
18 105 0 -1 -1 1 8 3
18 105 0 -1 -1 1 8 3
18 105 0 -1 -1 1 8 3
In Linez:
37 39 -1 -1 18 18 100 100 1 1
39 41 -1 -1 18 18 100 100 1 1
41 43 -1 -1 18 18 100 100 1 1
43 45 -1 -1 18 18 100 100 1 1
38 40 -1 -1 18 18 100 100 1 1
40 42 -1 -1 18 18 100 100 1 1
42 44 -1 -1 18 18 100 100 1 1
44 46 -1 -1 18 18 100 100 1 1
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Changing Eye Color
Under the Ballz Info it looks like this:
244 16 0 -1 3 15 8 -1
244 16 0 -1 3 15 8 -1
You change the 16 to the color you want.
If you want to change the color for the boy eyebrows, you simply change the bmp in the texture list.
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Changing Freckle Color
It's at the bottom under Paint Ballz, generally you can change the color of both cheeks. Which start with 8 & 9. The belly starts with 4. All freckles codes look like this & in this case you would change the number 47 or whatever number is in the place to the freckles color you want.
9, 8 -.2, -.2, 1 47 -1 0 -1 -1 -1 0, 0
8, 8 0, .3, -.6 47 -1 0 -1 -1 -1 0, 0
4, 4 8, -.5, -.6 47 -1 0 -1 -1 -1 0, 0
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Changing Rosy Color
Under Paint Ballz look for:
8 35 0 0.0995037 -0.995037 46 -1 0 -1 -1 -1 0
9 35 0 0.0995037 -0.995037 46 -1 0 -1 -1 -1 0
You change the number 46 to whatever number you want the rosies to be.
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Changing Skin Color
Under Ballz Info, you change the first number of every line to the color you want that starts with the skin color you are changing. For example, 43 is the light asian skin tone. To have a white baby you change all the 43's the 45.
43 18 0 -1 -2 0 8 -1
43 18 0 -1 0 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 1 -4 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 -1 -4 8 -1
43 18 0 -1 -2 -3 8 -1
43 18 0 -1 0 -3 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
13 18 0 -1 -1 3 8 -1
13 18 0 -1 -1 3 8 -1
13 18 0 -1 -1 3 8 -1
15 45 0 -1 -1 9 8 -1
15 45 0 -1 -1 9 8 -1
12 244 0 -1 1 0 8 3
12 244 0 -1 1 0 8 3
12 244 0 -1 -1 0 8 3
12 244 0 -1 -1 0 8 3
12 105 0 -1 -1 0 8 3
12 105 0 -1 -1 0 8 3
12 244 0 -1 -1 0 8 3
12 105 0 -1 -1 0 8 3
12 105 0 -1 -1 0 8 3
12 105 0 -1 -1 0 8 3
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 -15 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
15 244 0 -1 -1 0 8 -1
15 244 0 -1 -1 0 8 -1
244 16 0 -1 3 15 8 -1
244 16 0 -1 3 15 8 -1
15 18 0 -1 -1 0 8 -1
43 18 0 -1 -2 0 8 -1
43 18 0 -1 0 0 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 -10 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 1 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 10 8 -1
43 18 0 -1 -2 0 8 -1
43 18 0 -1 0 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 1 0 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
43 18 0 -1 1 5 8 -1
12 18 0 -1 -1 3 8 -1
43 18 0 -1 -1 0 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -5 8 -1
43 18 0 -1 -1 -7 8 -1
43 18 0 -1 -1 -7 8 -1
155 18 0 -1 1 0 8 -1
155 18 0 -1 -1 0 8 -1
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Changing Skin Colour Tip by Brittney
Paste the ballz list into notepad and change all of the first numbers (colour) to something like ZZ. Then, whenever I need to change the skin colour, I can just use the replace all option. It's much faster than changing all of the numbers by hand and it makes it prevents any other parts with the same number from changing too. Just make sure you don't save over the copy with the ZZ (or whatever you use).
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Changing Noseballz when changing Skin Color
You have to change the noseballz as well when changing skin color. They are located here:
[Add Ball]
119 0 0 130 200 244 0 0 0 -1 50 0 0 -1 -1
119 0 0 0 150 244 0 0 0 -1 50 0 0 -1 -1
70 0 20 -140 180 244 0 0 0 -1 50 0 0 -1 -1
113 -4 8 10 150 244 0 0 0 -1 20 8 0 1 -1
112 0 3 -3 15 244 0 -1 0 -1 20 0 1 1 -1
112 0 8 -3 15 244 0 -1 0 -1 20 0 1 1 -1
113 0 3 -3 15 244 0 -1 0 -1 15 0 2 1 -1
113 0 8 -3 15 244 0 -1 0 -1 15 0 2 1 -1
76 0 -6 -5 15 244 0 -1 0 -1 15 0 3 1 -1
76 0 -10 -5 15 244 0 -1 0 -1 15 0 3 1 -1
83 -10 10 -2 43 244 0 0 0 -1 20 8 0 -1 -1
83 10 10 -2 43 244 0 0 0 -1 20 8 0 -1 -1
35 6 16 -15 108 244 0 0 0 -1 10 8 4 -1 -1
35 -5 20 -15 108 244 0 0 0 -1 12 8 4 -1 -1
35 -20 13 -15 108 244 0 0 0 -1 10 8 4 -1 -1
36 -6 20 -15 108 244 0 0 0 -1 10 8 5 -1 -1
36 5 20 -15 108 244 0 0 0 -1 12 8 5 -1 -1
36 20 13 -15 108 244 0 0 0 -1 10 8 5 -1 -1
The 2 lines that start with 83 have a 43 for an asian baby in both of them. You change the 43 to the skin color you want.
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Changing the Colors for Bobbles, Addballz, & Linez
In this example, you would change the 228 to the color of the bobble & 244 to the outline of the bobble.
63, 0, -80, -30, 228, 244, 0, 2, 0, 1, 60, 8, 0, -1,
If you are doing a linez hair style & your lines have an outline you can either change the 244 to a color to match the hair color like below.
63, 0, -80, -30, 11, 244, 0, 2, 0, 1, 60, 8, 0, 3
Or you can change the actual linez to have no outline at all. Which is suggested & usually makes the hairstyle look much nicer. You change the very last 1 to a -1 to get rid of any outline.
138 139 -1 -1 18 18 100 100 1 0
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Changing Nose Color
In the Ballz Info area go the the eyes which start with 244.
244 16 0 -1 3 15 8 -1
244 16 0 -1 3 15 8 -1
Count down 16 more lines from the 2nd eye. The 16th & 17th line from the 2nd eye should look like this:
45 18 0 -1 -1 0 8 -1
45 18 0 -1 -1 0 8 -1
Change the 45 (depending on skin color) to 46 for example to get a pink nose. You can use a color that matches the cheeks as well.
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Changing Eyelid Color
In Lnz Pro on the left you should see:
LNZ
Picture
ColorInfo
OwnerInfo
Click on ColorInfo. You should see a color with a number over it. Simply click on that & select the color you want for their eyelid.
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Changing Bellybutton Color
For this belly button you change the 48 to the color you want the center of it to be. I would suggest a darker than skin color or the same color as the rosies that you used.
4 10 0 0.371391 -0.928477 48 244 0 1 -1 -1 0
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Hexing with the rez.file: Tip by Stevie
Another thing I find quite helpful is - instead of changing every single hair color/eye color when hexing a baby - just edit your res to only contain one option. I know this may sound a bit confusing so bear with me.
The normal texture list for hair looks like this in wg.lnz:
[Texture List]
\art\autobuild\hair3.bmp 1
\art\autobuild\clear.bmp 0
\art\autobuild\cottonwhite.bmp 0
;Hair color/textures 2
#6
\art\autobuild\B_Blond1.bmp 0
#5
\art\autobuild\B_Orange1.bmp 0
#4
\art\autobuild\B_Orange2.bmp 0
#3
\art\autobuild\B_Blond1.bmp 0
#2
\art\autobuild\B_DarkBrown1.bmp 0
#1
\art\autobuild\B_LtBrown1.bmp 0
##
Perhaps I am just lazy, because I had changing all of those to whatever hair color I want the baby to have. So, if I want my baby to have say... dark brown hair, I would edit my texture list to look like this:
[Texture List]
\art\autobuild\hair3.bmp 1
\art\autobuild\clear.bmp 0
\art\autobuild\cottonwhite.bmp 0
\art\autobuild\B_DarkBrown1.bmp 0
##
No matter what code I put in now, the baby will always have dark brown hair regardless. I also like it this way because it makes the texture list much neater, and it looks nicer when you need to add in extra textures.
I do the same thing for eye color, only this gets a little bit more confusing.
Normally, when you change eye colors - you have to change all of the eye color options listed below:
[Outline Color Override]
;Eye color
#7
68, 110 ;109
69, 110 ;109
#6
#5
68, 149
69, 149
#4
68, 14
69, 14
#3
68, 204
69, 204
#2
68, 16
69, 16
#1
68, 134
69, 134
##
To be perfectly honest, once again -- I am lazy and do not feel like editted them all. So instead I make mine look like this.
[Outline Color Override]
##
I know, I know. It looks like I have no eye colors now, but don't panic. Scroll down to the [Ballz Info] section to these two lines:
244, 134, -1, -1, 3, 15, 8, -1 //68 irisL
244, 134, -1, -1, 3, 15, 8, -1 //69 irisR
They are what controls the eye color for the baby now. The number in bold is for the game green. After erasing all of the other options above, you can change this number to whatever you want and no matter what code you enter - the baby will have this eye color. For example, if I wanted the baby to have game blue eyes it would look like this:
244, 110, -1, -1, 3, 15, 8, -1 //68 irisL
244, 110, -1, -1, 3, 15, 8, -1 //69 irisR