Post by Liz ★ on Feb 6, 2010 7:39:14 GMT -5
Head Shape
If you get gaps between your babyz head and their ears, go to the ballz info and scroll down until ball 63, you will see:
45 18 0 -1 -1 0 8 -1
45 18 0 -1 -1 -10 8 -1
45 18 0 -1 -1 0 8 -1
You may see -10, -15 or -20.
The higher the number (i.e. the less negative) the wider the head will be. I normally use -10.
This is also achievable by putting this at the beginning of the file:
[Ball Size Override]
;small head
63 -20
;medium head
63 -15
;big head
63 -10
Only pick one of those 3 though, don't put all of them!
This produces babyz with foreheads/head shapes that looks like this:
------
Ear Size
Put this as the beginning of the file:
[Ball Size Override]
;small ears
16 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
26 0
27 0
28 0
29 0
;medium ears
16 5
17 5
18 5
19 5
20 5
21 5
22 5
23 5
24 5
25 5
26 5
27 5
28 5
29 5
;big ears
16 8
17 8
18 8
19 8
20 8
21 8
22 8
23 8
24 8
25 8
26 8
27 8
28 8
29 8
Only pick one of those 3 though, don't put all of them!
Also make sure, if you are using head size & ear size overide, put them under one [Ball Size Override] heading, not two. For example
[Ball Size Override]
;small head
63 -20
;small ears
16 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
26 0
27 0
28 0
29 0
------
Tip from Brittney
There's one part of the baby file that you can modify which will change the head a tiny bit (but not the actual shape).
[Project Ball]
93 121 250
4 63 94
If I understand it right, the 94 represents the height of the babyz head ball above the rest of the face. Adele's head got absolutely massive as she got older, so I tweaked this from 97 to 94 and she looks normal again! (I hexed her and only mess around in my own files ). With my own hexies, I usually switch the number in the adult file to about 94 or 95, instead of the usual 97.
------
For more info, see Babyz.org: www.babyz.org/tutorials/Liz/HeadShapes.htm
If you get gaps between your babyz head and their ears, go to the ballz info and scroll down until ball 63, you will see:
45 18 0 -1 -1 0 8 -1
45 18 0 -1 -1 -10 8 -1
45 18 0 -1 -1 0 8 -1
You may see -10, -15 or -20.
The higher the number (i.e. the less negative) the wider the head will be. I normally use -10.
This is also achievable by putting this at the beginning of the file:
[Ball Size Override]
;small head
63 -20
;medium head
63 -15
;big head
63 -10
Only pick one of those 3 though, don't put all of them!
This produces babyz with foreheads/head shapes that looks like this:
------
Ear Size
Put this as the beginning of the file:
[Ball Size Override]
;small ears
16 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
26 0
27 0
28 0
29 0
;medium ears
16 5
17 5
18 5
19 5
20 5
21 5
22 5
23 5
24 5
25 5
26 5
27 5
28 5
29 5
;big ears
16 8
17 8
18 8
19 8
20 8
21 8
22 8
23 8
24 8
25 8
26 8
27 8
28 8
29 8
Only pick one of those 3 though, don't put all of them!
Also make sure, if you are using head size & ear size overide, put them under one [Ball Size Override] heading, not two. For example
[Ball Size Override]
;small head
63 -20
;small ears
16 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
26 0
27 0
28 0
29 0
------
Tip from Brittney
There's one part of the baby file that you can modify which will change the head a tiny bit (but not the actual shape).
[Project Ball]
93 121 250
4 63 94
If I understand it right, the 94 represents the height of the babyz head ball above the rest of the face. Adele's head got absolutely massive as she got older, so I tweaked this from 97 to 94 and she looks normal again! (I hexed her and only mess around in my own files ). With my own hexies, I usually switch the number in the adult file to about 94 or 95, instead of the usual 97.
------
For more info, see Babyz.org: www.babyz.org/tutorials/Liz/HeadShapes.htm