How To: Replace the Milk Bottle With an Image!
Dec 11, 2015 17:23:07 GMT -5
Jordyn ✬, kazzie ♥, and 2 more like this
Post by 𝓳amie 👽 on Dec 11, 2015 17:23:07 GMT -5
as promised here is a tutorial on how to replace the milk bottle with an image like you would filmstrip edit any other toy! i wouldn't recommend diving into this without being familiar with toyz/babyz/clothes hexing first because its kind of a big mishmash of all three.
p.s.: please excuse the funky images, my print screen button is broken {like my brackets buttons lol} and so I had to figure out some other way to screenshot and they came out weird. still legible i think!
you will need:
step 1:
to begin with you need to import the milk lnz so you can edit it! see jordyn's tutorial if you don't know how!
don't edit any sprites yet as, the same as hair tattoos, this will require opening the game and checking your image looks okay!
step 2:
before you can do anything you need to make the milk bottle's ball size bigger, so your image will fit onto it. a good starting point is 300! because the pet scale is set reasonably far away from the baby, you need to also make your drink closer by making the number smaller. otherwise it'll look like your babyz are sucking on air and it's weird rofl. a good starting point is 50!
if your image is cutting off or too far away, just mess around with the numbers until it looks good.
step 3:
next is the textures! for the sake of habit i put them in resource\clothes. change the first to \resource\clothes\your-plain-256-background.bmp and the second to whatever the name of your image bmp is!
step 4:
just like you would a baby, you need to make the image non-rotating so it stays still. paste in the nonrotate template you would in a baby. instead of 4, put 1!
step 5:
change all the textures to 0 {your plain transparent bmp}, except for "bottle3", which you change to 1 {your image}
step 6:
change all your outlines to -1 so you dont have ugly random black rings around your image lol!
here is where you may want to open your game and check your bottle is showing up, the bmp fits, etc. make sure you test it looks somewhat normal when your babyz are drinking from your image!
step 7:
once you're sure you're happy with your bmps, embedd them. i forgot to do this initially cus im a pro lol P: and as usual, it wouldn't be me if i didn't forget something! don't be me guys!
step 8:
and last but not least, change all your sprites and your away image as you would normally!
...and ta-da, you're done! yay variety!
if you have any questions feel free to ask me! <3
p.s.: please excuse the funky images, my print screen button is broken {like my brackets buttons lol} and so I had to figure out some other way to screenshot and they came out weird. still legible i think!
you will need:
- a plain 256 colour magenta background bmp {you can use mine if you like!}
- your image on a nonrotate template like you would a hair tattoo {also 256 colours}
- a transparent png to replace the shelf image
- an exported milk lnz {see jordyn's tutorial}
- basic knowledge of babyz, toyz and clothes hexing {if you're new to it or don't know how to do anything i didn't go into here babyz.org has plenty of great tutorials, as does the clinic!}
- BRAVERY! lol
step 1:
to begin with you need to import the milk lnz so you can edit it! see jordyn's tutorial if you don't know how!
don't edit any sprites yet as, the same as hair tattoos, this will require opening the game and checking your image looks okay!
before you can do anything you need to make the milk bottle's ball size bigger, so your image will fit onto it. a good starting point is 300! because the pet scale is set reasonably far away from the baby, you need to also make your drink closer by making the number smaller. otherwise it'll look like your babyz are sucking on air and it's weird rofl. a good starting point is 50!
if your image is cutting off or too far away, just mess around with the numbers until it looks good.
step 3:
next is the textures! for the sake of habit i put them in resource\clothes. change the first to \resource\clothes\your-plain-256-background.bmp and the second to whatever the name of your image bmp is!
step 4:
just like you would a baby, you need to make the image non-rotating so it stays still. paste in the nonrotate template you would in a baby. instead of 4, put 1!
step 5:
change all the textures to 0 {your plain transparent bmp}, except for "bottle3", which you change to 1 {your image}
step 6:
change all your outlines to -1 so you dont have ugly random black rings around your image lol!
here is where you may want to open your game and check your bottle is showing up, the bmp fits, etc. make sure you test it looks somewhat normal when your babyz are drinking from your image!
step 7:
once you're sure you're happy with your bmps, embedd them. i forgot to do this initially cus im a pro lol P: and as usual, it wouldn't be me if i didn't forget something! don't be me guys!
step 8:
and last but not least, change all your sprites and your away image as you would normally!
...and ta-da, you're done! yay variety!
if you have any questions feel free to ask me! <3