Okaaay, so I just got two little girls from Trisha, and they didn't have non rotating tummies so I TRIED to fix it, usually it works. It's never not worked. But this time it wont work. I did it exactly like I always do and I made sure I didn't do anything wrong or make any errors. I don't know why it's not working. Could someone maybe try and do it for me and see if it works? Maybe my lnz is being weird or something. I'd appreciate it a whole lot and it's really bugging me!
1) Open your babyz file in the LNZ Pro. 2) Add the following (bold fonts):
[Z Shade Slope] 100 [Force To Female] 0 [No Texture Rotate] 4 [Etc] [Force To Male] 0 [Draw Small Balls] 1
** You may need to make other body-parts non rotating as well. It's for instance a necessity in order to make the tattoos stay put:
- You just add the additional balls to the list underneath the stomach, like this:
[No Texture Rotate] 4 [Etc] 8 9 11 284
- If the feature you want to make non rotating is in add ball, you've got to count down until you get there like this (The hair starts with number 138, so I've just included the relevant part to exemplify). What's needed to make non rotating here, are the hair-tattoos, -witch means the bows. They are, as you see, add ball number 218 & 219;
That means that your non rotating list will look like this:
[No Texture Rotate] 4 [Etc] 218 219
*** If the feature that's to be made non-rotating is in Paint ball, on the other hand, it's the babyz ballz list that counts. -Witch is from where we know that the stomach is number 4 (Cred. Carolyn Horn):
- If you've for instance have added a tattoo on the babyz left hip, you're making add ball number 66 non rotating. -see?.. So with the hair bows in add ball from before + this tattoo on the hip, you'll end up with the following non-rotating list:
[No Texture Rotate] 4 [Etc] 66 218 219
Hope this clarify a thing or two! -And just for the record; Remember to make sure it's OK with the hexer before you do anything to babyz hexed by others than yourself.