Today is Schooling Saturday, a day dedicated to learning new things! Teach yourself a new babyz-related skill today, such as hexing something you've never hexed before. There will also be a new tutorial released each Schooling Saturday.
Everyone who posts the results of the new skill they have learned today will earn 100 caps! Please note that the skill must be babyz-related and preferably have to do with hexing, though it can also be something like learning to make banners if you don't normally or using a microphone to take your photos for the first time. Collect caps in the transactions thread once you have posted.
Today's featured tutorial is on hexing freckles and tattoos and was written by Ꮭilibet 🔮 . See it in the post below!
existing resources & tutorials this tutorial is more or less a guide to existing tutorials & resources, so i am going to link them all up here for you to check out. i will reference pretty much all of these later!
introduction there are a few different ways you can go about adding freckles and tattoos (and rosy cheeks ofc) to babyz. back in the early days, all we had was the ability to move around paint ballz with numbers and it was the actual worst. then came the auto-spotter and, more recently, george & jordyn's freckle generator. much easier, probably the quickest way to freckle - but about as much control as manual wiggling. there is one more way to place paintball freckles: petz workshop. aleisha introduced us in the bc to this tool in 2014 but i'm not sure if it has ever been commonly used for babyz freckling.
on the other side of freckling and tattoos, we have bmps. these can be used in two ways: to texture paintballz with, or to texture body part ballz/addballz with.
this guide is meant to be mostly an overview of existing resources and tutorials and is by no means comprehensive!
the numbers we really care about for freckles are first six numbers in each row. in bold: the # of the ball the freckle is on. next, the size of the freckle as a percentage of that ball. in italics, the position of the freckle. lastly, the following number (47 here) is the colour of the freckle.
now, you can add and move freckles manually with lines of code like this but idk why you would want to. the x,y,z coordinates have never made total sense to me because it's a sphere. is there spherical trigonometry going on? idk idk. and why so many decimal places ahh. enter the freckle generator! grab it at the link at the top of the post and learn how to use it in that link too. basically, this utility generates freckles for you & super quickly too! it is a brilliant tool for random freckle patterns.
you don't want random freckles, you want to know where they are going but you still want them to be traditional paintball freckles? friend. welcome to petz workshop. pws does have some problems and limitations and for one of those, the clue is in the name: the program was designed for petz. however, you can visually place paintballs and know exactly where they will end up. amazing. check out the above linked tutorials and notes for pws to learn how the program works. there isn't a tutorial yet for specifically freckling in pws, so shout out in the comments if you'd like for there to be one.
using bmps to create freckles and tattoos
do you hate paintballz? me too. but we're not done with them yet! hear me out. there are two ways to add bmp freckles to a ball: either in a paintball, or by texturing the ball itself. for the paintball way, i've linked my freckle/tattoo bmp bases in the top resources and that post has paintball codes in it too. this is the most common form of freckling at the moment, i believe. it involves making a large paintball and then texturing it with a bmp you've made. this bmp will be the hot pink of babyz transparency with a few freckles you have drawn on it. this process is exactly the same for placing tattoos and bmp bellybuttons! you can find a tutorial for this on babyz.org.
ok, you really hate paintballz. you literally cannot any more. not to worry, you can freckle without them! in addition to texturing paint ballz, you can also texture ballz and addballz - just like adding hair textures and addball hair decorations/tattoos. if you're new to that, check out the last link in the resources section at the top. the major difference between using paintballz and ball texturing is that for the latter, your textures will have the babyz' skin colour instead of the hot pink transparency colour. if you texture a ball with transparency then the ball will be invisible but with its outlines still showing! texturing the whole ball has one advantage: instead of adding a paintball, all you need to do is change the texture number in the ballz info list. if anyone wants to make body part texture bases, the floor is yours...
hints & tips ✓ make freckles different bright colours when moving them to easily see which is which ✓ bmps must be saved in 256 colours, but you don't have to use the babyz colour table (the game will render as only those colours but it has its own colour match engine) ✓ when adding freckles and tattoos to large areas (like the tummy), they look a little more natural if placed on multiple bmps for movement purposes ✓ any balls you texture must be added to the no texture rotate list
there you go, that's every way to hex freckles and tattoos (that i know of)! if you think of something that should be added to this please let me know, especially hints & tips because i only remembered to add them just before posting haha.
I was really busy today, but I intend on coming back to this tutorial. I'm really really hoping I'm able to find the time to play around with hexing for babyz more. But if not in the near future, this will still be helpful.
Thanks for this day & for the tutorial! n__n I bet it took a long time to put together, and I is awesome that you're helping others learn more babyz skills.
If this schooling event was more-so a week or weekend long I think I would've been more likely to do it for the event, hehe. But maybe next time. <3