Would anyone mind explaining to me how the whole [No Tetxture Rotate] section works when trying to hex a baby?
I added [No Texture Rotate] under [Force to Female]. There's a bmp attached to the head that I don't want to rotate, but I can't get it to stay in place. If I place that bmp under Paintballz and add 63 to [No Texture Rotate], nothing happens. But I just don't understand what number I'm supposed to add to the non-rotating section if I list the bmp under AddBallz instead. Is it the number of the line? Sorry, I'm pretty confused :^/