Post by dani on Feb 10, 2023 9:19:47 GMT -5
So I have updated my homepage again.
And I will keep working on my babyz pages until I'm happy with the content
I added all the ID numbers I have ever used, and there is a lot.
I have put the ID numbers for my things kind of in closters, so jumpers are together, diapers are together and so on.
So to understand my way of chosing ID numbers, you need to understand ID numbers.
I think the moste of you understand them by now LOL
But let me explaine (you can also find this on my homepage)
When we will make a new piece of clothing or toy, we need a new ID number,
the most of you know which numbers we are talking about....
Anyway some people have problems with finding a number that is working,
this is because there is a lack of understanding how the numbers are working...
It is actually really simple, and when you first have understand the principal of the numbers,
you will be able to find your next hundred numbers for all your things.
A ID number is 4 spaces, they are marked in the picture under here.
Here is our ID number B3 2D, it is what the file says right?
But actually there are switched around in the file, so for some reason this number is not the right...
The ID number for this piece of toy is actually 2D B3 . . .
Lets have a look on the way the numbers are being counted!
Here is the number and letter combination there are being used for each space:
0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A - B - C - D - E - F and it starts over
This means that the ID number there is coming right after our 2D B3 will be 2D B4.
back to our file where it is changed arround so it will be: B4 2D
So now your file have a working ID number.
So there should be 24.576 working ID numbers in the game
I hope this all will be to some kind of help to you
And I will keep working on my babyz pages until I'm happy with the content
I added all the ID numbers I have ever used, and there is a lot.
I have put the ID numbers for my things kind of in closters, so jumpers are together, diapers are together and so on.
So to understand my way of chosing ID numbers, you need to understand ID numbers.
I think the moste of you understand them by now LOL
But let me explaine (you can also find this on my homepage)
When we will make a new piece of clothing or toy, we need a new ID number,
the most of you know which numbers we are talking about....
Anyway some people have problems with finding a number that is working,
this is because there is a lack of understanding how the numbers are working...
It is actually really simple, and when you first have understand the principal of the numbers,
you will be able to find your next hundred numbers for all your things.
A ID number is 4 spaces, they are marked in the picture under here.
Here is our ID number B3 2D, it is what the file says right?
But actually there are switched around in the file, so for some reason this number is not the right...
The ID number for this piece of toy is actually 2D B3 . . .
Lets have a look on the way the numbers are being counted!
Here is the number and letter combination there are being used for each space:
0 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - A - B - C - D - E - F and it starts over
This means that the ID number there is coming right after our 2D B3 will be 2D B4.
back to our file where it is changed arround so it will be: B4 2D
So now your file have a working ID number.
So there should be 24.576 working ID numbers in the game
I hope this all will be to some kind of help to you